Hi there,
I've been doing sound design for many years now and am starting to get involved with games. I am currently working on a racing game being made in unreal engine and fmod.
I have been creating some pretty crazy car engine sounds in serum, but am completely clueless about getting them into the engine.
Im just curious if I serum can be used somehow within the engine itself, or if I will have to bounce everything to .wavs and work with the software within unreal/fmod.
I know Wwise can load in audio plugins but not sure if it takes serum.
Any info or a direction to head it would be greatly appreciated.
Dekk